void fillBlockRandom(void* block, unsigned length){
while(length>RANDOMBLOCK_SIZE){
getRandomBlock(block);
- block += RANDOMBLOCK_SIZE;
+ block = (uint8_t*)block + RANDOMBLOCK_SIZE;
length -= RANDOMBLOCK_SIZE;
}
while(length){
*((uint8_t*)block) = getRandomByte();
- ++block; --length;
+ block= (uint8_t*)block +1; --length;
}
}