#include "memxor.h"
#include "cubehash.h"
+#include "cubehash_rotates.h"
#include <string.h>
#include <stdint.h>
-static uint32_t rol32(uint32_t a, uint8_t r){
- return (a<<r)|(a>>(32-r));
-}
/*
• Add x_0jklm into x_1jklm modulo 232 , for each (j, k, l, m).
• Rotate x_0jklm upwards by 7 bits, for each (j, k, l, m).
uint32_t t;
for(i=0; i<16; ++i){
ctx->a[i+16] += ctx->a[i];
- }
- for(i=0; i<16; ++i){
- ctx->a[i] = rol32(ctx->a[i], 7);
+ ctx->a[i] = rotate7left(ctx->a[i]);
}
for(i=0; i<8; ++i){
t = ctx->a[i];
ctx->a[i] = ctx->a[i+8];
ctx->a[i+8] = t;
}
- for(i=0; i<16; ++i){
- ctx->a[i] ^= ctx->a[i+16];
- }
for(i=16; i<4*4+16; i+=4){
t = ctx->a[i];
- ctx->a[i] = ctx->a[i+2];
- ctx->a[i+2] = t;
+ ctx->a[i-16] ^= t;
+ ctx->a[i] = ctx->a[i+2] + ctx->a[i-16];
+ ctx->a[i-16] = rotate11left(ctx->a[i-16]);
+ ctx->a[i-14] ^= ctx->a[i+2];
+ ctx->a[i+2] = t + ctx->a[i-14];
+ ctx->a[i-14] = rotate11left(ctx->a[i-14]);
t = ctx->a[i+1];
- ctx->a[i+1] = ctx->a[i+3];
- ctx->a[i+3] = t;
- }
- for(i=0; i<16; ++i){
- ctx->a[i+16] += ctx->a[i];
- }
- for(i=0; i<16; ++i){
- ctx->a[i] = rol32(ctx->a[i], 11);
+ ctx->a[i-15] ^= t;
+ ctx->a[i+1] = ctx->a[i+3] + ctx->a[i-15];
+ ctx->a[i-15] = rotate11left(ctx->a[i-15]);
+ ctx->a[i-13] ^= ctx->a[i+3];
+ ctx->a[i+3] = t + ctx->a[i-13];
+ ctx->a[i-13] = rotate11left(ctx->a[i-13]);
}
for(i=0; i<4; ++i){
t = ctx->a[i];
ctx->a[i] = ctx->a[i+4];
ctx->a[i+4] = t;
}
- for(i=0; i<16; ++i){
- ctx->a[i] ^= ctx->a[i+16];
- }
for(i=16; i<16+16; i+=2){
- t = ctx->a[i];
- ctx->a[i] = ctx->a[i+1];
+ ctx->a[i-16] ^= t = ctx->a[i];
+ ctx->a[i-15] ^= ctx->a[i] = ctx->a[i+1];
ctx->a[i+1] = t;
}
}