/*
* length in bits
*/
+#define RANDOMBLOCK_SIZE 32 /* bytes */
+
void addEntropy(unsigned length, void* data);
void getRandomBlock(uint32_t* b);
/* this does some simple buffering */
uint8_t getRandomByte(void);
-
+
+void fillBlockRandom(void* block, unsigned length);
#endif /*PRNG_H_*/